Guangli Liu
​刘广隶

born in Lengshuijiang, China in 1990
lives and works in Paris

+33(0)6 67 49 60 28
contact@guangliliu.com
instagram: @liu_guangli



Very, Very, Tremendously, 2021
Sitting on My Face, 2022
Can GPT Dream of a Pink Elephant?, 2025



Very, Very, Tremendously, 2021
Tutorial - How to Shoot in 3D, 2020



No One Has Taught Us More Than John, solo exhibition



Can GPT Dream of a Pink Elephant?, 2025

Biography






noonetaughtus, Guangli Liu

No One Has Taught Us More Than John, solo exhibition, 2026. exhibition view, Magician Space, Beijing, China.



noonetaughtus, Guangli Liu

No One Has Taught Us More Than John, solo exhibition, 2026. exhibition view, Magician Space, Beijing, China.


noonetaughtus, Guangli Liu

No One Has Taught Us More Than John, solo exhibition, 2026. exhibition view, Magician Space, Beijing, China.





No One Has Taught Us More Than John


Solo exhibition, Magician Space, Beijing, 2026


It is not an exhibition about games, even though we have controllers. Nor is it an exhibition about technology, despite being driven by code. Rather, it is an exhibition about our condition: we are already within the system, and it does not conceal itself. With a hint of irony, it even invites us to reveal its mode of operation — only for us to discover that the very act of revealing is itself part of the system’s operation.


Systems that operate autonomously do not require operators — you may pick up a controller, but your intervention does not bring about essential change. You may act, you may choose, until you are left with nothing but the permission to observe. The “Johns” that appear throughout carry little significance. Here lies perhaps the most important insight: John can be anyone — and no one has taught us more than “anyone.”














noonetaughtus, Guangli Liu

Wake Up in the Morning — 2026, suit, 1.85-inch round screen, hanger, single-channel video. detail, Magician Space, Beijing, China.















Wake Up in the Morning


2026, suit, digital badge, hanger; single-channel video, colored, silent


Dimensions variable




A suit hangs on the wall, its breast pocket fitted with a small round screen. On it, a face sleeps — breathing, shifting, never waking. The garment awaits its wearer, but the wearer is already elsewhere, caught in a loop of perpetual dormancy. The badge functions as both identifier and window: who is this person, and what system are they dressed for?


📡 Wake Up in the Morning — 日记碎片 / Diary Fragments














noonetaughtus, Guangli Liu

Once Upon a Time in America — 2026, handheld game consoles, custom packaging, interactive fiction. installation view, Magician Space, Beijing, China.


noonetaughtus, Guangli Liu

Once Upon a Time in America — 2026, handheld game consoles, custom packaging, interactive fiction. detail, Magician Space, Beijing, China.






Once Upon a Time in America


2026, handheld game consoles, custom packaging, text-based adventure game


Dimensions variable




Handheld consoles run an interactive fiction about immigration — a text adventure where every choice leads to the same structural constraints. The player navigates bureaucratic labyrinths, language barriers, and cultural displacements. The game format promises agency; the narrative reveals its limits. You can play, but you cannot change the rules.














noonetaughtus, Guangli Liu

Calibrating — 2026, CRT monitors, computer, controller, interactive webpage. installation view, Magician Space, Beijing, China.


noonetaughtus, Guangli Liu

Calibrating — 2026, CRT monitors, computer, controller, interactive webpage. detail, Magician Space, Beijing, China.



Calibrating


2026, CRT monitors, computer, controller, interactive webpage


Dimensions variable




Six CRT monitors hang from the ceiling, screens facing down. Each runs a different program: a snake game consuming media theory citations, Tetris blocks named after image formats, a radio drifting between frequencies, a clock switching between obsolete timekeeping systems, a computer that never finishes booting. You may pick up the controller, but your intervention changes nothing essential.


🎮 CRT Tetris / CRT 俄罗斯方块(小游戏示例 / minigame demo)














No One Has Taught Us More Than John, gameplay detail, Guangli Liu
No One Has Taught Us More Than John — 2026, interactive game, computer, game controller. gameplay detail, Magician Space, Beijing, China.


No One Has Taught Us More Than John, game screenshot, Guangli Liu
No One Has Taught Us More Than John — 2026, interactive game, computer, game controller. game screenshot, Magician Space, Beijing, China.









No One Has Taught Us More Than John

2026, interactive game, computer, game controller
Dimensions variable

The system addresses you as John, though you may choose to be called otherwise. It offers three options— You, The Operator, or John— but regardless of your selection, it continues to call you John.

In the game, “John” works in a laboratory, evaluating and reestablishing standards of time, space, and images after the system announces that they have been lost. You are taken through moments in history: Huygens’s pendulum clock, Poincaré’s decimal time, Duchamp’s one-meter stoppages, Muybridge’s horse in motion, and others.

Each time, the system asks whether this should become your standard. It records your answers, but does not necessarily follow them. Every player is John; John can be anyone. Whether this is nonsense or a standard is left to your judgment.
No One Has Taught Us More Than John gameplay, Guangli LiuNo One Has Taught Us More Than John gameplay, Guangli LiuNo One Has Taught Us More Than John gameplay, Guangli LiuNo One Has Taught Us More Than John gameplay, Guangli Liu
→ Download the game script (EN) PDF→ Download the gameplay flowchart PDF→ Hand-drawn maps & sketches










































Must Find a Way to Change the Circumstances


2026, office desk, chair, CRT monitor, computer, button, portable monitor, ladder, carpet, wallpaper


Dimensions variable




An office reconstructed as a system interface. A desk, a chair, a monitor — the furniture of productivity arranged as if awaiting an operator. But the system runs autonomously. A button promises intervention; pressing it confirms only that you were there. The room is both workspace and trap, familiar enough to sit in, strange enough to suspect.


noonetaughtus, Guangli Liu

Must Find a Way to Change the Circumstances — 2026, desk, chair, CRT monitor, computer, button, mobile monitor, ladder, carpet, wallpaper. detail, Magician Space, Beijing, China.




noonetaughtus, Guangli Liu

Must Find a Way to Change the Circumstances — 2026, desk, chair, CRT monitor, computer, button, mobile monitor, ladder, carpet, wallpaper. detail, Magician Space, Beijing, China.















renderingoutputs, Guangli Liu

Rendering Outputs — 2026, door, VR, 360° video. installation view, Magician Space, Beijing, China.


renderingoutputs, Guangli Liu

Rendering Outputs — 2026, door, VR, 360° video. VR view, Magician Space, Beijing, China.




















Rendering Outputs
2026, door, VR, 360° video
Dimensions variable

A door stands in the gallery — behind it, a VR headset offers entry into a 360° rendered space. The threshold is literal: you cross from physical to virtual, from observer to immersed. But immersion does not equal understanding. The rendered world operates by its own logic, indifferent to your presence within it.























Can GPT Dream of a Pink Elephant?


Experimental video, 8mm film, colour, sound, 12’22”, 2025


Approximately 4% of the population has aphantasia — an inability to form visual images in the mind’s eye. They understand what an elephant is, what pink is, yet see nothing when they close their eyes. Meanwhile, diffusion models generate images from pure noise in data centers every second. Neuroscience reveals that human imagination works through top-down signals reactivating visual cortex — a process structurally parallel to the denoising in AI image generation. Aphantasia may be precisely this denoising interrupted: the signal is sent but never amplified into conscious awareness.


The film stages a series of quasi-clinical encounters between aphantasic individuals and an AI system, exploring what happens when inner darkness meets synthetic vision. Digital footage is re-filmed on 8mm — a reverse-developing ritual that returns the image to its material fragility.


cangptdream, Guangli Liu

Can GPT Dream of a Pink Elephant? — 2025, experimental video, 8mm film. poster.



cangptdream, Guangli Liu

Can GPT Dream of a Pink Elephant? — 2025, experimental video, 8mm film. video still.


cangptdream, Guangli Liu

Can GPT Dream of a Pink Elephant? — 2025, experimental video, 8mm film. video still.




























onceuponatime, Guangli Liu

Once Upon a Time in America, solo exhibition, 2025. exhibition view, 2025, Once Upon a Time in America, 4b(3), Beijing, China.








→ 小陈上一次见到长颈鹿 — fourbeethree.com


→ Back into America — 4beethree


🎮🐍 亚历桑德拉脑内的只言片语 / Fragments in Alexandra’s Mind(小游戏示例 / minigame demo)


🎮🔢 亚历桑德拉的试图抵抗 / Alexandra’s Attempt at Resistance(小游戏示例 / minigame demo)


🎮 Once Upon a Time in America / 美国往事(第一章 / Chapter One)


🎮 Super Alexandra / 超级亚历桑德拉(NES 魔改 / NES mod)









onceuponatime, Guangli Liu

Once Upon a Time in America, solo exhibition, 2025. exhibition view, 2025, Once Upon a Time in America, 4b(3), Beijing, China.










onceuponatime, Guangli Liu

Once Upon a Time in America, solo exhibition, 2025. exhibition view, 2025, Once Upon a Time in America, 4b(3), Beijing, China.









onceuponatime, Guangli Liu

Once Upon a Time in America, solo exhibition, 2025. exhibition view, 2025, Once Upon a Time in America, 4b(3), Beijing, China.


















unsystemized, Guangli Liu

The Voice is Not Mine 03 — with Huimin Wu, 2025, copperplate etching, AI-generated, smartphone, C-clamp. exhibition view, 2025, (un)Systemized, espace temps, Paris, France.


thesecondcoming, Guangli Liu

The Voice is Not Mine 02 — with Huimin Wu, 2025, copperplate etching, AI-generated, MacBook Pro, magnet. exhibition view, 2025, (un)Systemized, espace temps, Paris, France.











thesecondcoming, Guangli Liu

The Second Coming — with Huimin Wu, 2025, three-channel video. exhibition view, 2025, (un)Systemized, espace temps, Paris, France.


thesecondcoming, Guangli Liu

The Second Coming — with Huimin Wu, 2025, three-channel video. exhibition view, 2025, (un)Systemized, espace temps, Paris, France.







The Second Coming


with Huimin Wu, 2025


3 channels video, found footage, AI generation


6480×1080, 24fps, 04’33”




The video is narrated from the perspective of a falling sun god, with text adapted from Yeats’ renowned poem The Second Coming. “The firelight falling from the sky” weaves together the myths of ancient celestial descent and the failures of modern technological experiments, as if civilization’s ascent and collapse are caught in an endless cycle. When fragments of the sun ignite like sparks, and the disintegration of spacecraft reshapes the sky, does each human gaze upward reenact an ancient legend, or attempt to write a new possibility?




The footage was sourced from the documented crash of Musk’s Starship. On January 16, 2025, SpaceX conducted the seventh test flight of Starship in Texas. Though it successfully reached space, it lost contact with the ground within minutes and subsequently disintegrated midair in an explosion. Videos of the falling debris went viral on social media, turning the spectacle of failure into a symbol of romantic grandeur.


→ The Second Coming — mp.weixin.qq.com

thesecondcoming, Guangli Liu

The Second Coming — with Huimin Wu, 2025, three-channel video. exhibition view, 2025, 无界♾️沉浸单元, Beijing International Film Festival, Beijing, China.


thesecondcoming, Guangli Liu

The Second Coming — with Huimin Wu, video still, 2025, three-channel video, colour, sound, Stable Diffusion generated image, 6840×1080, 24fps.













whatarewesurprised, Guangli Liu
what are we surprised about — with Zirui Chen, 2024, single-channel video. exhibition view, 2025, Hive-AI Utopia: Confrontation and Symbiosis, Hive Center for Contemporary Art, Beijing, China.
whatarewesurprised, Guangli Liu
What Are We Surprised About — with Zirui Chen, video still, 2024, single-channel video, colour, sound, Runway generated image, FHD 1920×1080, 24fps, 01’00”.


What Are We Surprised About?
2024
single-channel video, colour, sound, AI and found footage
FHD 1920×1080, 24fps, 01’00”

What Are We Surprised About? attempts to explore how today’s entertainment industry shapes viewers’ expectations and imagination through the lenses of sight and sound. The dinosaur imagery in popular culture, exemplified by “Jurassic Park,” is erased with the aid of AI tools, leaving behind the surprised expressions of the movie’s protagonists when faced with blank spaces marked by technological traces. Simultaneously, the familiar roar of the Tyrannosaurus Rex on screen is juxtaposed with the possibility of another sound reproduction, causing a shift in the inertia of imagination shaped by popular culture.










Anagāriya




2024


single-channel video, colour, sound, 3D animation


4K, 24fps, 17’56”




The project explores a dialogue between the visualization of geological deep time and unique human actions, unfolding the narrative in the second person, “you.” It weaves together famous excerpts from western travelogues such as The Great Tang Records on the Western Regions and The Account of the Buddhist Kingdoms. Geological time on a grand scale is represented through the imagery of “slow-motion explosions,” corresponding to the sacredness of human spiritual beliefs.























Maxime, is this Art? — single-channel video, 2024, colour, sound, 3D animation, FHD 1920×1080, 24fps, 03’51”. alt: maxime, Guangli Liu

Maxime, is this Art?
2024
single-channel video, colour, sound, 3D animation FHD 1920×1080, 24fps, 03’51”

A three-year-old child named Maxime is judging whether something is art or not.










thesecondcoming, Guangli Liu

How to Imagine the Unimaginable — 2023, 10-inch screen, MacBook Air screen, steel wire. exhibition view, 2025, (un)Systemized, espace temps, Paris, France.
















How to Imagine the Unimaginable


with Chen Zirui, 2023


double-channel video, colour, sound, AI, 3D animation, found footage


FHD 1920×1080, 25fps, 22’32”




Starting from the personal narrative of restoring childhood dinosaur drawings — traces of imagination formed before language acquisition — the work juxtaposes these with AI-generated images, referencing paleontological reconstruction imagery and dinosaur representations in mass media. The work drifts between restoration and imagination, repair and deviation. As childhood innocence confronts algorithmic coldness, the artists explore what we inherit and what we abandon in the transition from analog imagination to machine imagination. Fiction becomes a speculative language inhabiting the cracks of reality.

howtoimagine, Guangli Liu

How to Imagine the Unimaginable — with Zirui Chen, 2023, double-channel video. exhibition view, 2024, Drawer Inside the Bar Lines, Power Station of Art, Shanghai, China.


howtoimagine, Guangli Liu

How to Imagine the Unimaginable — with Zirui Chen, 2023, double-channel video. exhibition view, 2024, Drawer Inside the Bar Lines, Power Station of Art, Shanghai, China.
























Katabasis, Guangli Liu

Katabasis — 2023, solo exhibition. exhibition view, 2023, Jimei x Arles International Photo Festival, Xiamen, China.


Katabasis, Guangli Liu

Katabasis — 2023, solo exhibition. exhibition view, 2023, Jimei x Arles International Photo Festival, Xiamen, China.






Katabasis


Solo exhibition, Jimei x Arles International Photo Festival, Xiamen, 2023


Curator: Chen Min




The Greek word “Katabasis” often refers to a journey to the underworld. In this exhibition, it points to an act of retreat — the disappearance of the human figure from the story — and to the rewinding of time, a technique prevalent in the world of technical images.


Through a discussion of the manipulability of images, Liu Guangli is actively involved in configuring a model of realism through 3D modeling, CGI, AI-generated art and essay film. By transforming authoritative figures into operational images, he puts heterogeneity into the logic of historicist narratives, deliberately erasing layers depicting the protagonist and the will to triumph over nature, leaving behind the long “history” of inorganic life on earth. The haunting sounds collected from the antimony mines of his hometown, six hundred meters underground, implicitly connect this unimaginable duration with the contemporary history of technological media.

Katabasis, Guangli Liu

Katabasis — 2023, solo exhibition. exhibition view, 2023, Jimei x Arles International Photo Festival, Xiamen, China.







Katabasis, Guangli Liu

Katabasis — 2023, solo exhibition. exhibition view, 2023, Jimei x Arles International Photo Festival, Xiamen, China.


Katabasis, Guangli Liu

Katabasis — 2023, solo exhibition. exhibition view, 2023, Jimei x Arles International Photo Festival, Xiamen, China.




























A Memo to a Higher Place, Guangli Liu

A Memo to a Higher Place — 2023, installation, bronze, drawing on wall, various dimensions. exhibition view, 2023, Oubliette sous Ma Peau, Zeto Art, Paris, France.






A Memo to a Higher Place, Guangli Liu

A Memo to a Higher Place — 2023, installation, bronze, drawing on wall, various dimensions. detail, 2023, Oubliette sous Ma Peau, Zeto Art, Paris, France.






A Memo to a Higher Place


2021–2022


Engraved bronze plates


Each plate 64 × 36 cm, 9–12 pieces




Images have become crucial carriers of individual and collective memory today. Yet increasingly mature and accessible image-making technologies also make the production of false images easier than ever, turning the distinction between truth and fabrication into a difficult problem. In A Memo to a Higher Place, images that are real or false, man-made or compiled, are permanently sealed in the same commemorative bronze material. With a playful gesture, the work reminds us of the strangeness of the reality we inhabit, while suggesting that perhaps truth and falsehood have never been the essential question; what matters is the act of commemoration itself.




























Your Hands on Mine, Guangli Liu

Your Hands on Mine — 2022, video installation, various dimensions. exhibition view, 2023, Beijing Gallery Week, Beijing, China.


Your Hands on Mine, Guangli Liu

Your Hands on Mine — 2022, video installation, various dimensions. exhibition view, 2023, Chongqing Holograms, Times Art Museum, Chongqing, China.
















Your Hands on Mine, Guangli Liu

Your Hands on Mine — 2022, 3D animation, 04’00”.


Your Hands on Mine — Film trailer, 2022, single-channel video, colour, sound, 3D animation, FHD 1920×1080, 24fps, 04’00”.



Your Hands on Mine


3D animation, 04’00”, 2022


The nearly 150-year-old custom of using body language to initiate trades among traders was officially put to rest in 2021 with the closing of the Chicago Stock Exchange’s trading floor, becoming a symbol of an entire financial era. Since the dawn of civilization, the relationship between hands and numbers has been ingrained in our trading culture. Even today, many parts of China still bargain in public using the “hand in the sleeve” technique. When the idea of “your hand on mine” takes on the sense of “trading gestures” and draws on the discussion of “dimensionality” in fractal mathematics, it ends up providing a new formula of visual expression to describe “how we use our body to measure and communicate the world through mathematics.”


Director: Guangli Liu / Original Music: Bai Li / Cast: Shan Huang / Camera: Yifan Zhang / VFX Assistant: Zirui Chen



























































How to Split the Sea in Two, Guangli Liu

How to Split the Sea in Two — 2022, installation, various dimensions. exhibition view, 2022, Thinking Through Ocean, Topred Centre for Contemporary Art, Xiamen, China.


How to Split the Sea in Two, Guangli Liu

How to Split the Sea in Two — 2022, installation, various dimensions. detail of installation, 2022, Thinking Through Ocean, Topred Centre for Contemporary Art, Xiamen, China.




How to Split the Sea in Two, Guangli Liu

How to Split the Sea in Two — 2022, installation, various dimensions. detail of installation, 2022, Thinking Through Ocean, Topred Centre for Contemporary Art, Xiamen, China.


How to Split the Sea in Two, Guangli Liu

How to Split the Sea in Two — 2022, installation, various dimensions. One hour landscape after the miracle, video, 60’00”, 2022, Thinking Through Ocean, Topred Centre for Contemporary Art, Xiamen, China.


How to Split the Sea in Two, Guangli Liu

How to Split the Sea in Two — 2022, installation, various dimensions. Tutorial - How to Split the Sea in Two, video, 07’30”, 2022, Thinking Through Ocean, Topred Centre for Contemporary Art, Xiamen, China.


How to Split the Sea in Two
2022
single-channel video, colour, sound, 3D animation, AI, found footage
FHD 1920×1080, 25fps, 07’32”

Moses led the people of Israel to the Promised Land. In the midst of his people’s questioning, this servant of God, in the name of faith and with the aid of the holy power, helped them in escaping the Egyptians by splitting the Red Sea in two. This meta-narrative regarding doubt and belief is constantly repeating itself in reality. Can we find our way to that promised and brighter future if Big Tech has become the new religion?

































Sitting on My Face


Screen recording and 3D animation, 14’41”, 2022


Jade, a Korean-born art student, writes in her diary about encountering anti-Asian racism, sexism, and homophobia in France. Her disillusionment with France, her rage at racists, and the lack of understanding from others all prompted her to reconcile with reality through art.

Crédits :
Figuration : Hyun BAHC
Réalisation : Guangli LIU
Chef opérateur : Zirui CHEN
Chef électricien : Yifan ZHANG
Prise de son : Hongli WANG
Assistante-réalisation : Hélène BOUNTHONG
Interviewer : Nicolas VIMENET
Musique : Bai LI
Montage image : Guangli LIU, Huimin WU
Création 3D : Guangli LIU, Hyun BAHC
Montage son : Hongli WANG
Mixage : Hongli WANG
Graphisme : Huimin WU
Communication du projet : Hélène BOUNTHONG


Remerciements : Annie XIE, Camille SAIGNAVONGS, Jeon JIN


Production :
Association des Jeunes Chinois de France (AJCF),
Réseau de recherche « Migrations de l’Asie de l’Est et du Sud-Est en France » (MAF)
Centre de recherche Médecine, Sciences, Santé, Santé Mentale, Société (CERMES3)
Centre National de la Recherche Scientifique (CNRS)


Dans le cadre de la Recherche-Action REACTAsie (Octobre 2020 - Septembre 2022)

« L’expérience des discriminations et du racisme des personnes d’origine asiatique - de l’Asie de l’Est et du Sud-Est - en France »

Financement : Défenseur des Droits

Sitting on My Face, Guangli Liu

Sitting on My Face [video still] — 2022, single-channel video, colour, sound, 3D animation, FHD 1920×1080, 24fps, 14’21”.


Sitting on My Face — Film trailer, 2022, single-channel video, colour, sound, 3D animation, FHD 1920×1080, 24fps, 14’41”.
















I Ain’t No Boring Artist

2021

single-channel video, colour, sound, found footage, 3D animation

FHD 1920×1080, 25fps, 03’58”

Credit: Animated by Guangli Liu 刘广隶 Original soundtrack and vocal by Xuankong Chen 陈玄空 Image editing: Guangli Liu, Huimin Wu 刘广隶, 武慧敏 Found footage from YouTube

A rap manifesto composed of negations and slogans — stitched together out of found footage and 3D animation. The piece recites what artists supposedly are, what art education supposedly teaches, what critics supposedly do, what the market supposedly rewards. Each line sounds like a platitude; stacked together, they become a liturgy of official language, the kind that saturates catalogues, biennials, policy statements and artist talks. The voice insists, over and over: “I ain’t no boring artist / that’s all I learned.”

vimeo.com/631019694
→ I Ain’t No Boring Artist — Lyrics / 歌词
I Ain’t No Boring Artist, Guangli Liu

I Ain’t No Boring Artist [video still] — 2021, single-channel video, colour, sound, found footage, 3D animation, FHD 1920×1080, 25fps, 03’58”.


I Ain’t No Boring Artist — 2021, single-channel video, colour, sound, found footage, 3D animation, FHD 1920×1080, 25fps, 03’58”.

















































Very, Very, Tremendously [trailer]— 2021, vidéo 01’00”.




Very, Very, Tremendously
Found footage and 3D animation, 12’12”, 2021 ​
Drawing on the threads of Virtual Currency and Digital Junk, Very, Very, Tremendously seeks to discuss how the acts of production and consumption from the virtual world interact systematically with reality, whilst also mirrors how the ‘two realities’ coexist in geopolitical conflict. The virtual, as a potential to be realized in the actual, is becoming a reality. Our attention is seized unawares towards being present and leads to generating an alternative reality. Behind the decentralized monetary system are centralized mining farms. The virtual objects that vanished out of the air in video games also, to an extent, shift our anxiety regarding the increasingly squeezed space of reality.
A section of the animation features 3D junk from the American video game Battlefield 4 (2013), which was banned for its content in mainland China. A statement was taken from an unannounced video statement Trump made at the White House on the 2nd of December 2020 at 4 pm and claimed: “may be the most important speech I’ve ever made”.
​ Credit: Collected and animated by Guangli Liu Original soundtrack by Haiying Gao and Bai Li Sound editing: Haiying Gao Image editing: Guangli Liu, Huimin Wu Assistant: Zirui Chen Special thanks to Hao Long, Xing Xiao, Xiyue Hu

Technical information: Video Format: Digital Betacam Software used: Cinema 4D, Unity 3D Animation techniques: 3D Computer Screening format: ProRes422, MP4 FHD 1920×1080, 24fps single-channel video, colour, sound, found footage, 3D animation




















Let's Do Some Social, Guangli Liu

Let’s Do Some Social — 2021, 3D prints and spray painting, various dimensions.
















Let’s Do Some Social [detail] — 2021.

Let’s Do Some Social [detail] — 2021.




















A Present from You to Me, google map, 2012, Boulevard Haussman.


A Present From You to Me, Guangli Liu

A Present from You to Me, google map, 2020, 9 Avenue Bertie Albrecht.





























A Present from You to Me, a reply to Yue YUAN’s project — 2020, single-channel video, 05’19”, UHD 2880×1440, 25fps.




















When the Sea Sends Forth a Forest

When the Sea Sends Forth a Forest — 2020, DCP, short animation documentary, Black and white, sound, archives, 3D animation, FHD 1920×1080, 24fps, 21’10”.








When the Sea Sends Forth a Forest [trailer] — 2020, 01’00”.

















When the Sea Sends Forth a Forest

DCP, 21’00”, 2020

“It was 1974, war had lasted for years…” So begins the memory of an old Chinese man who lived through the regime of the Khmer Rouge led by the Communist Party of Cambodia. The tightly controlled Cambodian media left very few images between 1975 and 1979. This was a time when millions of people died unnecessarily and about 200, 000 were people of Chinese descent. Guangli Liu’s film is a collective imagination of that lost history based on propaganda videos and the disaster videos which spread throughout the world after the fall of the Khmer Rouge. Narrated through the autobiographical voice, a tender, personal history unfurls as a virtual reality of an imagined recent past. Detailing the human condition and traumas of the dispossessed. The contrast between the archive footage and the 3D reconstruction shows the role of the experimental digital as it interweaves memory with history into the universal of being human. (Jutta Schmiederer)

Credits:
Original script: Guangli Liu 刘广隶
Image: Pauline Sicard
Voice: Xu Wenliang 许文良
Animation 3D : Guangli Liu, Huimin Wu 刘广隶,武慧敏
Technical assistant: Wenli Li 李雯丽
Editing: Ismaël Joffroy Chandoutis, Léo Guillaume, Yuyan Wang, Guangli Liu 王裕言,刘广隶
Film score composer: Yoann Helynck
Sound Designer: Martin Delzescaux
Sound Editing: Martin Delzescaux, Inoa Kan
Artistic accompaniment: Paolo Cirio
When the Sea Sends Forth a Forest, Guangli Liu

When the Sea Sends Forth a Forest [behind the scene] — 2020.

When the Sea Sends Forth a Forest exhibition view, 2021, CyberArt 2021, Linz.




















Tutorial - How to Shoot in 3D

2020

single-channel video, colour, sound, 3D animation

FHD, 24fps, 07’25”

In 1959, the classic experiments conducted by Lettvin and his colleagues demonstrated that the frog’s brain does not receive the “raw image” produced by the visual system. Instead, it receives “meaning-laden codes” already processed by the eye. In other words, vision begins by interpreting rather than passively reflecting the external world.

Tutorial – how to shoot in 3D? What the frog’s eye tells the frog’s brain? unfolds in the form of a “tutorial.” Through a set of mechanisms inside a game engine— such as allowing the player to “lift a camera” through the gun-handling system, or to “shoot images” through the act of firing— it constructs a procedural pathway of seeing, controlling, and producing order. Yet as these standardized, rule-based structures operate, each interaction is continuously disrupted by the interlocking forces and feedback within the physics system, eventually tipping the entire scene toward collapse, slippage, and chaos.

If in the physical world seeing is already an act of interpretation, then in virtual space— where “shooting” is redefined as a mechanical action— what does image-making become? When the game engine becomes the world, mechanics become the body, and shooting becomes seeing, how is the relationship between perception and image reshaped?

vimeo.com/415085321
Tutorial How to Shoot in 3D, Guangli Liu

Tutorial – how to shoot in 3D? What the frog’s eye tells the frog’s brain? [video still] — 2020, single-channel video, colour, sound, 3D animation, FHD 1920×1080, 24fps, 07’25”.

Tutorial – how to shoot in 3D? What the frog’s eye tells the frog’s brain? — 2020, single-channel video, colour, sound, 3D animation, FHD 1920×1080, 24fps, 07’25”.
















Pray for — 2020, PLA, 3D prints and spray painting, various dimensions. exhibition view, 2020, Machine Ronde, Brussel.




































Pray for [detail] — 2020, PLA, 3D prints and spray painting.





One of the metaphor of ‘photogrammetry’ is that the look we cast on the object forms what we see. In other words, the way we see decides what we see. The gesture of prayer is split from different cultural background and reflects the original commitment between the body and the universe. When reproducing statues that have been translated (for example, Chinese craftsman copying the Holy Mother of God), the digital error that arise from the operation of photogrammetry and 3D printing is amplified and reserved, indicating the inevitable misconception brought by language.




















Anagāriya — 2020, single-channel 3D animation, colour, sound, UHD 2880×1440, 24fps, 09’31”.


















































Antimony Capital News, Wei Fang

Antimony Capital News — 2019, DCP, colour, sound, archives from local TV, HD 4:3, 24fps, 27’23”.

Antimony Capital News

DCP, 21’27”, 2019

Lengshuijiang, a small city in the heart of Hunan Province, was established since its “Xikuangshan mine” contains the world’s largest deposit of antimony and was once known as “the antimony capital of the world.” During the two world wars, this isolated land in the middle of the mountains exported nearly 80 percent of the world’s antimony products.

Antimony Capital News was originally a documentary news broadcast by the local television station in Lengshuijiang. In this film, some of the original footage from early days of the program is intertwined with the footage depicting the film set of the documentary The Local Records of China - The Chapter of Lengshuijiang, attempting to creat a “timeless” narrative. Under a certain specific kind of ideology, the reality and continuity of the genre of “news” no longer exist, leaving behind images that say nothing other than the process of its own birth. Thus, the present moment is always absent.

In 2009, Lengshuijiang was officially considered a “resource-depleted” city by the State Council, only forty years after its foundation.

Credits:
Original script: Guangli LIU 刘广隶
Image: Guangli LIU, Hao LIU, Zhipeng ZHOU 刘广隶,刘颢,周志鹏
Voice: Wei FANG, Haolei WU 方巍,吴浩雷
Editing: Benoit MÉRY, Guangli LIU 刘广隶
Film score composer: Bai LI 李白
Sound Designer: Martin DELZESCAUX
Sound Editing: Martin DELZESCAUX, Florent BOURGAIN
Artistic accompaniment: Bing WANG 王兵

Technical information:
Location : Lengshuijiang, Hunan, China
Video Format: Digital cinema (high resolution digital cameras), HD, 16mm
DCP: yes - 25 fps
Process : colour
Frame format / Image ratio : 4/3=1.33
Sound format / Ratio : Dolby Digital 5.1
Sound version: Dialogues, Voice over
Language of the original version: Chinese
Subtitle language: French, English

Production / Distribution : Le Fresnoy – Studio national des arts contemporains
Responsable du projet : François Bonenfant
Chargé de production : Guylaine HUET
Contact : Natalia Trebik, Responsable de la diffusion des oeuvres
Adresse bureaux : 22, rue du Fresnoy 59200 Tourcoing
Tél. : 03 20 28 38 64 / Fax : 03 20 28 38 99
Mail : ntrebik@lefresnoy.net
Site : www.lefresnoy.net + www.panorama21.net

Antimony Capital News, Guangli Liu
Antimony Capital News, Guangli Liu

Antimony Capital News [behind the scene].











Antimony Capital News [trailer] — 2019, colour, sound, HD 4:3, 24fps, 01’00”.

























IYESU, Guangli Liu

IYESU - Necklace and support, 2019, PLA, 3D prints, customized necklace.






IYESU, Guangli Liu.

IYESU - Necklace and support [detail] — PLA, 3D prints, customized necklace.
















IYESU - Necklace [detail] — 2019, metal, glass and mini prints.






















The micro-carving necklace is a popular online token of love that allows consumers to place photos or texts in the center of the necklace to demonstrate their feelings to their beloved, and sellers often advertise these products with a tagline like “100 Languages I Love You.”This “I Love You” necklace consumerizes the act of looking. After the gaze, people click and buy, a practice of promise that is fluid and light. Yet what is reflected in the token is nothing other than the lover himself or herself.


The artist has ordered a collection of ‘Martyrdom of the Cross’ necklaces, placing in them a series of images from the history of the spread of Catholicism in China: paintings depicting the martyrdom of European missionaries in the Far East, localized biblical illustrations from books published in the Ming and Qing dynasties, or porcelains Jesus ordered by Europeans and portrayed by Chinese artists during the time of Canton’s Thirteen Factories. This collection of necklaces is branded as IYESU, pronounced in Chinese as “Love Jesus”, which can also be disassembled as I YES U. Faith is reduced to a consumable promise while devotion to love and faith becomes a performance of the subject’s reassertion of the self within his or her own system of representation.

IYESU - Publication — 2021, single-channel video, colour, sound, 3D animation, footage, FHD 1920×1080, 24fps, 01’11”.


IYESU - digital drawing, 2019, Jesus found and copied in China.



























































IYESU exhibition view, 2021, Memento, ZetoArt, 2021.






YESU by GAN — 2021, single-channel video, image database and GAN generated images, HD 1920×1080, 60fps, 02’53”.




















The Crossing of the Red Sea, Guangli Liu

The Crossing of the Red Sea — 2019, installation, various dimensions. exhibition view, 2019, Pull up the Stake, Beijing. Image courtesy of Qimu Space.






The Crossing of the Red Sea - Temporary Relationship between Antimony from Tin Mine and a Chinese man with only English name [detail] — 2019, Antimony Slab, Tin Mine of Lengshuijiang City, The Question of Hu, Jonathan D. Spence, Original English Version.

The Crossing of the Red Sea - Victoria and Nicolas [detail] — 2019, books in different sizes.

The Crossing of the Red Sea - Red Sea of Guangzhou [detail] — 2019, Oil painting, 50cm × 65cm, Guangzhou.

The Crossing of the Red Sea - Painter, City and Travel [detail] — 2019, Ground Printing, 3m × 6.13m.

The Crossing of the Red Sea - An Unsent Letter to Phillip [detail] — 2019, The Letter and envelope were returned by the French post office. A publication in chinese, a USB drive imprinted with the name of “Phillips”.

The Crossing of the Red Sea
2018–2019
Installation, various dimensions
3D animation, books, oil painting, ground printing, antimony slab, letter

Departing from Nicolas Poussin’s classical painting The Crossing of the Red Sea, this multi-part installation treats the visual carriers of myth as objects of media analysis, attempting to capture the topological structure of “faith” and “voyage” in contemporary culture. Moses led the Israelites out of Egypt, tore the Red Sea apart by faith, and arrived at the Promised Land — the recording and depiction of this legend remains a meta-medium referenced by today’s image formats and narrative templates. In this project, Poussin’s painting is reconstructed as a storyless, real-time rendered 3D landscape; nature participates in the myth’s occurrence yet remains indifferent to it. The painter as traveller and the painting as object also become nodes in a network of “cross-sea journeys.”

→ Painter, City and Travel — PDF




















Mr. Bi — 2017, installation, various dimensions.

Mr. Bi - 02 — 2017, video, 05’13”.









Mr. Bi - 04 [detail] — 2017, oil painting on 3D printed mask, 25 x 11 x 8cm.

Mr. Bi - 02 [detail] — 2017, photo (22 x 30cm), video on iphone (05’13”).

Mr. Bi - 01 [detail] — 2017, text, A4.

Mr. Bi - 03 — 2017, single-channel video, 3D animation, 02’06”.
























I am the Other

single-channel video, 3D animation and footage, 10’39”, 2017

The film tells a science-fiction story in which a consciousness made of virtual information attempts to become a real existence. It learns that the only way to do so is to make someone else abandon their identity: a social identity constructed by others.

The work combines images captured from the real world: surveillance footage from the seaside in Nice, the record of a passport being burned, and footage secretly shot at the Chinese Consulate in Marseille. These different image regimes carry political and ideological factors that are dissolved inside a 3D narrative premised on fiction. As the title suggests, the work asks whether the physical existence that contains all social information — the self — is only a process that moves endlessly toward the other, and how the self might exist independently from identities assigned by society and by others.
I am the Other
I am the Other [détail] — 2017, single-channel video, 10’39”. exhibition view DNSEP, Villa Arson, Nice
I am the Other — 2017, single-channel video, 3D animation and footage, 10’39”.





































Negociation — 2017, oil painting on wood, diameter: 120cm.




















I sneaked into somebody’s unfinished home and left him art [photo of the community] — 2016.




































I sneaked into somebody’s unfinished home and left him art [inside of the apartment] — 2016, prints.

I sneaked into somebody’s unfinished home and left him art [inside of the apartment] — 2016, prints.







In the summer of 2016, in order to host the G20 summitin Hangzhou, all construction sites were suspended for almost one year. I sneaked into a nearly completed community, entered one of the apartments, and left some words about art on the wall for the future owner, but I removed “art” from those sentences.